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[V9.1] [INTERNATIONAL] [RNN] AreaPoolsDeaths

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Supported TurboHUD version: 9.x

Shows information about each player's pools, the type of area/map he is in, and a deaths counter (total and in NR/GR, for all players).
Based on gjuz's popular Poolstate plugin ( https://www.ownedcore.com/forums/dia...poolstate.html ([INTERNATIONAL] [gz] Poolstate) )

The death counter will reset after each New Game.

Area information is optional, can be disabled:
Lnn -> Level Rift (nn = 01,..,10)
Co -> Cow
Va -> Vault (old)
VA -> Vault (new)
Tx -> Town (x = 1,2,3/4,5)
Ux -> Ubers (x = 1,2,3,4)
Ax -> Act (x = 1,2,3,4,5)
WH -> Whimsydale




Download: AreaPoolsDeaths.cs

Installation: Place AreaPoolsDeaths.cs in "plugins\RNN\AreaPoolsDeaths.cs"

Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :

Code:

        Hud.GetPlugin<RNN.AreaPoolsDeaths>().Enabled = true;       
        Hud.RunOnPlugin<RNN.AreaPoolsDeaths>(plugin =>
        {                               
                plugin.ShowArea = true;                        // Show or hide information about the Area/Map (Lnn,Co,Va,VA,Tx,Ux,Ax,Wh)
                plugin.OffsetX = 0.05f;                        // 0f...1f Set the x coordinate, relative to the portrait
                plugin.OffsetY = 0.12f;                        // 0f...1f Set the y coordinate, relative to the portrait
                plugin.TTSDeaths = true;                // Notify (TTS) the deaths of other players
                plugin.MsgDeaths = "<Player> Is Dead";        // <Player> is replaced by the name of the player       
        }        );


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