Supported TurboHUD version: 9.x
Shows information about each player's pools, the type of area/map he is in, and a deaths counter (total and in NR/GR, for all players).
Based on gjuz's popular Poolstate plugin ( https://www.ownedcore.com/forums/dia...poolstate.html ([INTERNATIONAL] [gz] Poolstate) )
The death counter will reset after each New Game.
Area information is optional, can be disabled:
Lnn -> Level Rift (nn = 01,..,10)
Co -> Cow
Va -> Vault (old)
VA -> Vault (new)
Tx -> Town (x = 1,2,3/4,5)
Ux -> Ubers (x = 1,2,3,4)
Ax -> Act (x = 1,2,3,4,5)
WH -> Whimsydale
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Download: AreaPoolsDeaths.cs
Installation: Place AreaPoolsDeaths.cs in "plugins\RNN\AreaPoolsDeaths.cs"
Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :
Shows information about each player's pools, the type of area/map he is in, and a deaths counter (total and in NR/GR, for all players).
Based on gjuz's popular Poolstate plugin ( https://www.ownedcore.com/forums/dia...poolstate.html ([INTERNATIONAL] [gz] Poolstate) )
The death counter will reset after each New Game.
Area information is optional, can be disabled:
Lnn -> Level Rift (nn = 01,..,10)
Co -> Cow
Va -> Vault (old)
VA -> Vault (new)
Tx -> Town (x = 1,2,3/4,5)
Ux -> Ubers (x = 1,2,3,4)
Ax -> Act (x = 1,2,3,4,5)
WH -> Whimsydale

Download: AreaPoolsDeaths.cs
Installation: Place AreaPoolsDeaths.cs in "plugins\RNN\AreaPoolsDeaths.cs"
Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :
Code:
Hud.GetPlugin<RNN.AreaPoolsDeaths>().Enabled = true;
Hud.RunOnPlugin<RNN.AreaPoolsDeaths>(plugin =>
{
plugin.ShowArea = true; // Show or hide information about the Area/Map (Lnn,Co,Va,VA,Tx,Ux,Ax,Wh)
plugin.OffsetX = 0.05f; // 0f...1f Set the x coordinate, relative to the portrait
plugin.OffsetY = 0.12f; // 0f...1f Set the y coordinate, relative to the portrait
plugin.TTSDeaths = true; // Notify (TTS) the deaths of other players
plugin.MsgDeaths = "<Player> Is Dead"; // <Player> is replaced by the name of the player
} );