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[V9.1] [INTERNATIONAL] [RNN] Materials

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Supported TurboHUD version: 9.x

Show information about different materials.
It is a simple plugin for those who want to have this data always visible without having to open the inventory.



The size and position is configurable. Example:
plugin.Xpor = 0.052f;
plugin.Ypor = 0.001f;
plugin.SizeMultiplier = 1.35f;




Download: Materials.cs

Installation: Place Materials.cs in "plugins\RNN\Materials.cs"

Custom code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :

Code:

Hud.GetPlugin<RNN.Materials>().Enabled = true;
Hud.RunOnPlugin<RNN.Materials>(plugin =>
{
        plugin.Xpor = 0.567f;                // Valid values: from 0 to 1
        plugin.Ypor = 0.986f;                // Valid values: from 0 to 1
        plugin.SizeMultiplier = 1f;        // Size multiplier for text and icons
        plugin.Separation = 0.5f;        // Valid values: equal to or greater than zero . Separation between one material and the next
        plugin.ColorText = true;        // Different colors will be used for the text or white if ColorText = false
        plugin.WarningBS = true;        // Show Rectagle Red when Remaining Blood Shard < RemainingBS
        plugin.RemainingBS = 250;        // Limit
        plugin.InventorySpace = true;        // Show Free Space in the Inventory
}        );


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