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[MMO Bot] Entities contained in pointers constantly moving

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An MMORPG I coded a bot for stores Mobs/NPCs and Players in a range of pointers.

006d8600 is the main player, then a range of offsets contain many things such as currentHP, Max hp, X/Y Coords etc

This is the same for nearby entities such as mobs which get stored in the next pointer such as 006d8604

This continues onwards

006d8608
006d860c
006d8610
006d8614


The problem I'm facing is that the entities in these pointers change very fast and all of the time. I get bugs in my bot with tracking the constantly changing positions of the entities in this range of pointers.

For example, Mob1 might be stored in 006d8604, but within a split second it moves to 006d8608, 006d860c and continues to bounce around all of these addresses.

I'm currently using loops to pick out the entity I need and this continues but the entity addresses move to different pointers so fast that I do get glitches where the bot gets confused.

I've coded several bots but I'm still new to botting. Is this normal behaviour in tracking entities in an MMO and is there something I should be doing?

This is my first post here and I have not contributed to the forum yet but I really would appreciate any help as I've spent many days on this problem over the past months.

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